These are a few of my designs for the DVD slick and disk. I went through a bunch of ideas and different color designs as the monsters color changes throughout the animation. These are just a few of the better designs I came up with. The two dots are representative of the monsters eyes.
The idea below is what I finally settled on, I think it represents what the animation is about well. I haven't decided on the straight black or gradient blue, I'm printing both to see what comes out the best (thanks sean mundy). I also changed the block of text on the left to a simpler font to make it more readable after receiving some advice in class today.
I think I like this one the best
Wednesday, August 15, 2012
Monday, August 13, 2012
More String Animation & Eye Animation
I started on the string animation for shot 5 instead of 4 as shot 4 has a camera move scrolling up to the monsters hand it will become a lot more complex. I wasn't sure how it would go as I hadn't attempted any of the complex and fast movements before but it turned out well i think. It still need some touching up.
I've begun animating the monsters eyes for shot 3, its takes quite a bit of fiddling around with the turbulent displacment effect but it is going pretty well. I'm still considering how many color changes (if any) i should have with the monster as this may have an effect on how I animate it.
This is my running comp so far
Wednesday, August 8, 2012
Animation Production Milestone #1
Work to be completed at the end of week 5
- Send splice times of "poisonous" to Tim
- Finish edit of live action footage
- Complete keying and masking of live action footage
- Complete monsters body animation in shot 3
- Begin string animation of shot 4
Tuesday, August 7, 2012
Animating Monster
This is for shot 3, there will be a hand above Pip testing the strings before the monster ducks down near her. I'm fairly pleased with how it is going, I think the timing needs to be a bit quicker at the beginning of the movement.
Hand Sizing
In hindsight I should have done this before beginning to animate the strings to get a good idea of what angle they should lead up towards when pulled tight on Pip. However after doing some tests I think I got it close enough to not have to re-do the work.
That was the first point of testing the hand sizes the other is to keep a relatively correct scale between different shots and gage what size hands look best for both shot 3 and shot 5 (when Pip and the hand are dancing in sync together). In regards to shot 5 originally I had wanted the hand to be about the same size as Pip when standing on 2 fingers but now I am going with something bigger, I think it looks better and emphasizes the scale of the monsters more and it also helps the hands looking too small in shot 3.
Lastly when doing the hand scaling it made me think about the perspective of which I am to shoot the hand footage for shot 3. If the hand was lying out flat above Pip then it should be shot from slightly below however as the hand will be a smokey silhouette I need it to be in a position with a clearly outlined shape otherwise it ends up just looking like a blob. Its good this problem has come to mind before I have gotten around to shooting the hand footage as I now know I will need to shoot it from 2 different angles to see what works best.
Shot 3
Shot 5
That was the first point of testing the hand sizes the other is to keep a relatively correct scale between different shots and gage what size hands look best for both shot 3 and shot 5 (when Pip and the hand are dancing in sync together). In regards to shot 5 originally I had wanted the hand to be about the same size as Pip when standing on 2 fingers but now I am going with something bigger, I think it looks better and emphasizes the scale of the monsters more and it also helps the hands looking too small in shot 3.
Lastly when doing the hand scaling it made me think about the perspective of which I am to shoot the hand footage for shot 3. If the hand was lying out flat above Pip then it should be shot from slightly below however as the hand will be a smokey silhouette I need it to be in a position with a clearly outlined shape otherwise it ends up just looking like a blob. Its good this problem has come to mind before I have gotten around to shooting the hand footage as I now know I will need to shoot it from 2 different angles to see what works best.
Shot 3
Wednesday, August 1, 2012
Animating the Strings
This was my first attempt at animating the strings on Pip. It went really well, it wasn't quick but quicker than I expected. I'm using a combination of frame by frame and tweens in Flash. The strings look kinda crap here as the video is low res, high res it looks great. I'm really happy with it.
Rough Edit of Footage & Backgrounds
Still have a long way to go with the edit but everything is basically about where it needs to be so I can start getting into the animation. We did well for shooting on green screen especially as it was my first time, extracting the green was quick and easy and the edge on Pip looks great.
Taking Jacks advice I got the camera up nice and high for the extreme long shots, it's not overly obvious watching this edit but with the monster in their drawn in perspective should help drive it home.
The edit so far
I took a range of photos of Pip in different poses as I have an idea for the DVD case. The front cover being this pose
and the back cover being the same pose but Pip in the other costume to show the 2 sides of her character. Obviously I'll get rid of the green and do something with the background.
Taking Jacks advice I got the camera up nice and high for the extreme long shots, it's not overly obvious watching this edit but with the monster in their drawn in perspective should help drive it home.
The edit so far
I took a range of photos of Pip in different poses as I have an idea for the DVD case. The front cover being this pose
and the back cover being the same pose but Pip in the other costume to show the 2 sides of her character. Obviously I'll get rid of the green and do something with the background.
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