Sunday, May 27, 2012
Shot 10 test
Tuesday, May 22, 2012
Review of Project
Problem Solving when Animating the Monster
Firstly I broke him
down into 3 separate elements so I could approach each element individually:
· Body
· Eyes
· Hands
I attempted to plan the
process of creating the smoky, non-solid form of the monster on paper only to
come up with very time consuming solutions, I spent a whole day on this which
was way too long.
Got help from Jack in
class and he worked out a standout solution on a still image, the Turbulent
Displacement (TD) effect in After Effects.
Using the TD effect I
then animated a movement of the monster in flash and substituted the sequence
for the previously used still image to test it. This then posed me with a new
problem, any movement of an image with the TD effect applied would undesirably
greatly increase the TD effect.
After attempting to
find different solutions I concluded there wasn’t a way around this and as the
TD was a stand out solution I was happy with it.
The process of testing
each solution helped me understand the effect more and come up with a technique
of animating the monster in between moving holds to reap the benefits of the
impressive TD effect whilst minimising the undesired increases of it.
Darren when helping me
animate the eyes created a node control for a still image of the eyes with the
TD effect applied and using 3d space in After Effects I could control the eyes
in depth, rotation, position and scale extremely easily. This would have been a
very quick and easy solution to animating the eyes however it did make them
look a bit 2d for my liking.
I tested animating the
eyes in flash and substituting the animated sequence with the still image but
like the body it again created the increased TD effect.
I took the TD effect
of the eyes off which gave me the additional option of creating an emotion
through the eyes which would have been otherwise unreadable through the TD however
for the overall look I opted to remain with the TD effect applied.
Finally I settled on
the option of animating the depth, rotation and position in After Effects
rather than flash to avoid the increased TD effect however as animating the
scale in After Effects also gave them a more 2d look when scaling (like the
node control) I will do it with a flash sequence.
I explored two options
when creating the monsters hands. Firstly I filmed and rotoscoped. The
inconsistency of shape when rotoscoping left the hands looking a bit more
blubbery rather than smoky.
The second test I
painted my hands black and arms white and keyed out using luminous to great effect.
I was really pleased with the result. It took away the blobby inconsistency and
looked great with the TD applied. Painting my hands and keying the footage was
also a lot faster than rotoscoping.
Keeping Productivity Rolling
Looking at the project
from an analytic point of view and keeping myself from becoming attached to any
aspect of it other than its core has constantly helped me make time saving
decisions. Replacing the first
scene with only a short sound intro was a smart decision.
Also forcing myself to
a target of 80% of what I’m happy with has been hard but has kept me on
schedule and stoped me from getting bogged down in detail and falling behind.
Organisation & Working with People
I found that I needed
to be extremely organised when working with other people. Being clear and able
to produce a vision of what I wanted has been very important.
Including no
unnecessary detail when supplying other with information to work from is
essential as is foreseeing scheduling issues. I missed out on getting a
storyboard artist I wanted as she was booked out before I got onto her.
Providing people with
a hardcopy in addition to a digital copy seemed to get people thinking and more
likely to work on the project. Also in hindsight having a calendar and setting
clear due dates when assigning work would have helped.
Overall though I am
very happy with how it has gone, getting people to work on concept art has
giving me ideas I would have otherwise not thought of and having a make-up
artist and dancer are talents I am far from possessing. Having the teachers on
hand and if stuck leaving a problem until class to work through it quickly has
been invaluable.
Other beneficial Points
This is already way
over the word limit so I’m just going to point out the other factors if this
project I found to help me out the most
· Having a Budget
· Allocating time to tasks and keeping to schedule
· Getting input from friends, family and teachers
· Making the process of creating the film as fun
as possible
Model Sheets Again
Got some feedback about the model sheets today from Jack and Darren. Going to add in some hands once I film again and Jack thought the evil-happy look might be better in just shades of green so I'l have a stab at that.
Monday, May 21, 2012
Model Sheets
Completing the model sheets at the moment, got these 2 done and I am about half way through the action sheet.
3/4 Model Sheet
Expression Sheet
I think the expression sheet comes across as a bit lacking, the turbulent displacement effect alters the shape of the eyes beyond being a shape capable of conveying emotion. I have tested what the monster looks like with out the effect on the eyes and it does convey a lot more emotion but overall I like the look with the effect on them better. I think when the monster is seen in motion with Pip and in specific body posses it will pull it all together.
3/4 Model Sheet
Expression Sheet
I think the expression sheet comes across as a bit lacking, the turbulent displacement effect alters the shape of the eyes beyond being a shape capable of conveying emotion. I have tested what the monster looks like with out the effect on the eyes and it does convey a lot more emotion but overall I like the look with the effect on them better. I think when the monster is seen in motion with Pip and in specific body posses it will pull it all together.
Thursday, May 17, 2012
Setback Confirmed
The repair place called back today, my hardrive data is unable to be recovered. I didn't loose anything majority important but still a fair bit of work.
Wednesday, May 16, 2012
Setback
My hardrive (which is 4 months old) decided it wasn't going to work anymore. Luckily I have backed up my work, unluckily my last back up was a few days ago. Took it into the shop today, I'll get it back tomorrow or friday. I've got a spare to work off in the mean time.
Monday, May 14, 2012
MakeUp Mood Boards
I have constructed a mood board for each makeup setup Pip will have, my makeup artist Lucy is in the process of completing face charts for each look.
Human Pip
Soul Pip
Possessed Pip
Human Pip
Soul Pip
Possessed Pip
Thursday, May 10, 2012
Animating Eyes
I've begun testing how to animating the eyes. This test was done using 3d space in After Effects, I wasn't sold on this one as the eyes come across as a bit 2D but its a good start. I'm currently creating an eye movement in flash to see how that looks.
Eye Test
Eye Test
Monster Color Schemes
I've refined the colors schemes for the monster a bit, there likely to be tweaked slightly but thats about it, I'm pretty happy with them. I want the Monster to have 3 emotions during the film each shown by its color.
1: Calm, Peaceful
2: Evil, Happy
3: Evil, Violent
1: Calm, Peaceful
2: Evil, Happy
3: Evil, Violent
Monday, May 7, 2012
Monster Testing
Lately I've been testing a few things with the monster . I'v worked out the most logical and economical way in creating the compositions so as to not have any unnecessary clutter and make the compositions as easy to follow and easy to edit/animate as possible.
Also as the turbulent displacement effect manipulates the eye beyond being capable of portraying an emotion, I have begun testing color schemes to represent the emotion of the character, both with the eyes and the glow of its body shape.
I have begun a thumb nailing some looks.
Also here is a test I did to see what colors I would get in the transition when animating from a diffused green/blue look to a more formidable yellow and red combination.
Wednesday, May 2, 2012
Animatic
Created a rough animatic using my thumbnails for scene 1,2,4, and 6 a proper animatic using storyboard images will happen soon. The run time is a bit worrying, I plan to cut it down where I can and at least the first 45 seconds has near no animation in it. It's broken up into scenes as I couldn't upload the whole file together.
Scene 01
Scene 02
Scene 01
Scene 04
Scene 06
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