Monday, September 17, 2012

Roughing out Monster for Shot 6

The monsters form seems to be developing with shoulders helping to show weight.

Thursday, September 13, 2012

Giving Pip something to stand on

I thought about getting a texture and running it back in perspective to the horizon with a gradient fade to emulate something along the lines of ground, however when I was doing the DVD covers with the spotlight on Pip I liked the look of that and gave it a try.

 I think it works well and it is also adds to the theatrical theme of the animation. The two options I have is the light coming from above out of screen or the monster hand.

Light originating from out of screen
Light originating from the monster hand



Thursday, September 6, 2012

Half way through Shot 5 (strings)

More string animation, I'm just off half way through shot 5. I would have been further ahead but spent about 5 hours exploring/attempting to animated 2 seconds of one of the string actions and ending up scraping it in the end. It's annoying having spent so much time on it but oh well.

I changed my mind again about how far zoomed out shot 5 will be, taking on board Jacks input I went back to the original composition.

There's one string snap in the shot that I'm not sure about but I'll leave it settle for now and come back for a fresh look to see what I think, it happens at 0.55 seconds.

Monday, September 3, 2012

Re-Sizing Shot 4 and 5

After watching my running comp and looking back over some layout images I produced in pre-production I realise that Shot 4 looked a lot better with Pip a bit smaller and the monsters eyes bigger, it makes the monster feel more imposing/formidable.

So I made Pip smaller and extended the strings so they still lead out of the screen, I'm still deciding on the exact size but it shouldn't vary too much from what I have now. I'm glad I realised this now before I got too far into the string animation.

I want to do the same for shot 5 when the monsters hands lands next to Pip as the hand would be too large to fit into the screen at its correct size. So I think I'll do a zoom out half way through the shot, I hope this will help break up the shot a little as I dn't think I have enough varation in shot sizes through out the animation.